AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in Netherlands Q2 2022
Explore the performance of the top 5 hypercasual games on the Android platform in the Netherlands during the second quarter of 2022, based on Sensor Tower data.
In the second quarter of 2022, the hypercasual gaming scene in the Netherlands saw notable performances from several top games on the Android platform. Here’s a detailed look at the weekly trends for downloads, revenue, and active users for the top five games, based on data from Sensor Tower.
Fill The Fridge, published by Rollic Games, experienced steady weekly download numbers, peaking at approximately 8K in the final week of June. The game’s weekly revenue varied, reaching around $137 at the end of March and then fluctuating between $54 and $110 for the rest of the quarter. Weekly active users saw a significant upward trend, increasing from 18.5K at the end of March to over 23.5K by the end of June.
Airport Security from Kwalee Ltd showed a decline in weekly downloads, starting at around 10.9K at the end of March and dropping to under 2K by the end of June. The weekly revenue also decreased, peaking at $97 in early May and falling to $23 by the end of June. Active users mirrored this trend, decreasing from 16.2K at the end of March to just over 4.8K by the end of June.
Tall Man Run, published by Supersonic Studios LTD, observed a significant rise in weekly downloads early in the quarter, reaching 13K in late April before gradually declining to about 2.9K by the end of June. Revenue remained low but saw a slight increase, peaking at $26 in late May. Active users followed a similar trend, peaking at 29.2K in early May and then declining to around 11.9K by the end of the quarter.
Count Masters: Stickman Games from Freeplay Inc had relatively stable weekly download numbers, consistently staying around 5.5K to 7K. Weekly active users saw a slight decline from 18.9K at the end of March to around 16.8K by the end of June. Revenue was negligible throughout the quarter, with a minor peak of $5 in the last week of June.
DIY Joystick, published by CrazyLabs LTD, experienced an initial surge in downloads, peaking at around 15.1K in mid-April before falling to approximately 3.7K by the end of June. The game’s active users followed a similar trajectory, peaking at 18.7K in mid-April and then declining to about 7.5K by the end of the quarter.
For more detailed insights and comprehensive data on these top-performing hypercasual games, visit Sensor Tower.